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NEXT21 articles on coding (AMX Mod X), modeling and mapping.

MappingViews:21

Switchable (Emergency) Lighting

To implement switchable lighting we will need: light_surface (2 pcs.) trigger_changetarget (2 pcs.) env_render (2 pcs.) multi_manager (3 pcs.) trigger_auto (1 pc.) func_door (1 pc.) func_rot_button (1 pc.) func_wall (1 pc.) func_detail (1 pc.) Note: In this method, for the emergency lighting…

MappingViews:30

[mapping] Rotating Beams

Thanks to npocTo_LaM for this method ;) An example of these beams in use can be seen on the map 35hp_party_2 To create rotating beams we will need Env_beam (16 pcs.) Func_train (16 pcs.) Info_target (1 pc.) Path_corner (16 pcs.) Multi_manager (2 pcs.) Trigger_auto (1 pc.) How it works The beams…

MappingViews:20

Adding Physics Effects in VHE

I'll describe the method briefly. We import our map into Blender, generate an animation with the Bullet physics engine, compile the model and add it back to the map as an entity. We won't use BMOD, or AMXX at all for that matter. You could of course use 3D Max, but Blender is free and…