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Checkpoints

AMX Mod X plugin for Counter-Strike. The plugin adds special checkpoints, after passing through which, the player will be able to start directly from a given position in case of his death (if respawn is possible)) and/or receive a money reward for completing them.

PluginCounter-Strike 1.6v0.85Views:59Downloads:74

Description

AMX Mod X plugin for Counter-Strike.

The plugin adds special checkpoints, after passing through which, the player will be able to start directly from a given position in case of his death (if respawn is possible)) and/or receive a money reward for completing them.

The plugin includes:

  • One checkpoint model - 256 possible colors. You can turn on smooth transfusion.
  • Final checkpoint.
  • Menu for placing checkpoints.
  • Support DeathrunMod Duels.

Demonstration video

Commands

  • checkpoint — menu for placing checkpoints on the map.

Configuration

Cvars

  • n21_checkpoint_reward "300" Reward for passing the checkpoint.
  • n21_checkpoint_money_mul "1" Whether to multiply the money reward by the checkpoint number.
  • n21_checkpoint_money_last_first "6000" Reward for passing the last checkpoint to the first player.
  • n21_checkpoint_money_last_second "4000" Reward for passing the last checkpoint to the second player.
  • n21_checkpoint_money_last_third "3500" Reward for passing the last checkpoint to the third player.
  • n21_checkpoint_teleport "0" Whether to teleport the player to the last passed checkpoint during respawn.
  • n21_checkpoint_skip_limit "0" How many checkpoints the player is allowed to skip, otherwise teleport him to the last passed checkpoint or respawn.
  • n21_checkpoint_light_effect "0" Whether to highlight checkpoints.
  • n21_checkpoint_glow_effect "0.0" The size of the glow aura at the checkpoint (0.0 - disables the effect).

Definitions

The configuration is done in the source file:

C++
#define MAX_CHECKPOINTS				32 // Maximum checkpoints on the map
#define CHECKPOINT_RADIUS			45.0 // Checkpoint radius (not models)
#define ACCESS_FLAG			ADMIN_MAP // Access flag for the checkpoint placement menu
#define COLOR_EFFECT 		// The effect of the overflow of the checkpoint colors (to disable, delete or comment out)
// #define DUELS_ENABLED 	// Disables checkpoints during a duel (uncomment for duel support)

Requirements

Authors

Changelog

  1. v0.85current

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